Not Your Typical Escape Room

Atlas Escape Rooms specializes in handcrafted puzzles designed to keep the entire group immersed in the experience while maximizing the fun for everyone in the room. At Atlas we cultivate a puzzle experience unlike your typical escape room. We are more interested in the groups’ enjoyment throughout the whole experience than trying to overwhelm you with unnecessary bells and whistles. At Atlas we believe in well-designed puzzles that highlight the joy of solving the mysteries of the rooms.

Over 400 years ago 8 pirate captains came together on the HMS Constantine to transport their ill-gotten loot to a secure location. Aboard the ship were untold riches but also “The Tiara of Triton” a magical artifact rumored to control the tides. The ship never reached its location and soon faded into just a legend. However, after uncovering a long-forgotten map, the location has been revealed to you. Assemble your crew and search the ship for the tiara but be careful The HMS Constantine is sure to be full of angry ghosts bent on protecting their treasures.

Difficulty: Medium-Hard
Recommended Group Size: 3-8

After years of searching your group finds itself inside the lair of a powerful magician. It is known that this Magician possesses the last known Dragon Egg. You and your team must outsmart his puzzles and recover the egg before the guards are alerted. 

Difficulty: Medium-Hard
Recommended Group Size: 3-8

Larz Killz is undoubtedly the most famous musician to ever live. He has decided to give away his fortune, but only to those worthy. You must escape his puzzle filled mansion within 60 minutes to become sole owners of his estate. Decipher his left behind messages and outwit the eccentric rocker to become wealthy beyond your wildest dreams.

Difficulty: Easy-Medium
Recommended Group Size: 2-8

The Collector has been on the run from various authorities, his latest safe haven has been somewhere in Colorado. Sadly, you rookie detectives were looking around some local abandoned buildings when you discovered his lair. Well, The Collector couldn’t let you go, no that would be too simple. Now you must play his games, and stop his checkmate move in order to save Longmont!

Difficulty: Very Hard

Recommended group size 4-8.